Sunday, June 29, 2014

Ebil Fitness Camp Day 008

And more walking

yet another walk cycle. 24 frames, 24 Frames per second. Stride, strike, pass, stride.
I do like the timing of this one better. Less popping and jerking. I think the other one was using fewer frames. This is still rough, but I need to understand these basic poses better before I start breaking it down more. Made more sense today.




Saturday, June 28, 2014

Friday, June 27, 2014

Ebil Fitness Camp Day 006


Walk Revisited

I looked at a few walk cycle tuts and redid a walk from a clean rig. Again only 3 poses here: Stride, Pass, Stride. Not much to say about this. I did play a bit with tweaking the pass pose with interesting results, but I did not keep any of that.


 Push Ups

Ebil was not sweaty enough from his was, so I made him do some pushups to round out the day.



Wednesday, June 25, 2014

Ebil Fitness Camp Day 005

Walking

Quick and dirty walk cycle. I have looked at break downs of walk cycles for years. Done a lot of different tuts and exercises. I still can't seem to get it right. This is one of the basic animation skills, a walk cycle. One of the main goals I hope to get out of this whole fitness camp is a decent walk cycle. Again it takes time, and repetition. Starting from a blank rig (no keyframes) The cycle I have here is rough. about 30 mins of work. Just a few keyframes positions. Stride, strike, pass, stride. It is still very twitchy, has no soul. Need set up my camera and do a motion study.





  


Ebil Fitness Camp Day 004

Ok, this is not really a day to day thing. I have issues with keeping focused on personal projects. The fitness camp is an exercise for me to get to know my rig (blender rigify plus a simple face rig). I'm not worried about accurate motion or timing yet. I'm still getting a better understanding of the rig and making Ebil move. Seeing where the model breaks.  The only guideline I have set for myself with this is I start with a clean rig each time. I have a base file I start each session with. I then save as day00x_funoftheday. All of the animation is from scratch each session. I believe the only way to improve is to repeat it, A LOT.


Day 004 Situps

Made several model and skinning changes and reanimated the the situps.


Fixed most of the tearing along the waist. Still need to tweek.

Monday, June 16, 2014

Ebil Fitness Camp Day 003

Running


Ebil running
Running 3d Ebil through his paces in blender 3D. 12 frame loop 24 fps. I like the results on the front view. I'm not happy with the side view. Very twitchy, Need to tweek in graph editor.


Found the old 2d Ebil rig, thought I'd play with him a bit. Considered reviving the 2D project for about 5 seconds. I am really enjoying the soft renders in cycles. I believe I can do this, just takes doing.

Tuesday, June 10, 2014

Side Note

OOPS!

If you play with it enough you will break it. My rig is fubar. Good thing I keep iteration copies as I move through the development. Learned a few things... I think.

Ebil Fitness Camp Day 002

Shape Keys and Drivers



Progress but not as rapid as I had hoped it would be. These things take time to master. I have to keep trying and doing it until it becomes firm in my skill set. I adjusted the verts on the wasitband of the pants and add shapekeys to expand the front and back of the shirt.  I have the drivers attached to the spine control handle (local -x rotation). Still needs tweeking.

Monday, June 9, 2014

Ebil Summer Fitness Camp Day 001

Ebil Summer Fitness Camp

In an attempt to make Ebil less flabby I have embarked on an endeavor to improve his rig and my animation skills. I plan to put Ebil on a rigorous daily fitness program. Each day I will run Ebil through different exercise movements to check for glitches in his rig and to get a better feel for timing and motion.

Day 1 Situps


Notes:
I am using the riggify rig with a few tweeks for face controls. Elbows are losing mass and not bending right. Not enough control of the spine. The pants are poking through the shirt. Ankles have a goofy angle. I am hoping to fix all of these issues with shapekeys.

Wednesday, February 5, 2014

I was able to recover most of the models. I'm still without a workstation, but making due with what I have. Ebil is on hold for a bit while I work on a separate Unity3d project.