workflow:
- Open my current ebil .blend file with my rigged and skinned Ebil.
- Select all of the elements I want to pass down the chain (model, rig ,rigify bones and custom shapes)
- Create a group for all of these objects(CTRL+G) name it something useful.
- Open new .blend file
- import>link the group from the current ebil.blend
- import>link or append the rigify script for the U.I.
- select the rig and create proxy
- Create pose library for the rig.
- Select the proxy rig and the mesh and create a new group name it something_poses
- save file
- Now I can link that group into my scenes and animate
If I need to update the model or rig I edit the current .blend. If I want to add or edit poses I edit the *_pose.blend
Quick render of the current Ebil rig.
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