Thursday, June 23, 2016

Testing the Blendrig5 addon

Still Alive

Still working on Oil Spill episode. Modeling props, sets and new characters. I have been reading a lot about the Blendrig5 addon by Juan Pablo Bouza. I was never happy with Ebil's rig. I have been avoiding the issue. I did not want to step backwards in this project. However, after reading some documentation and watching some videos I tried it out. This project has been in my head for a long time, a little more will not kill me.

Mostly out of the box blendrig5 test. I have not yet weight painted the bones (hands, feet, and face not fully rigged). I am super impressed with the quality of the deform at this point. The learning curve is much steeper than rigify and the process is more time intensive. But the results are magnitudes better. Rigify does not have deformers the way blendrig5 does. I was kicking myself for scope creep and going backwards to use the blendrig5 but I am so glad that I did.

Here is a quick 80 frame render to look at the deforms and compare to my earlier tests with rigify.

NEW
Blendrig5 test
OLD
old rigify rig. from ebil fitness camp 





 Note: The gote will be attached to the glasses bone later.

Blendrig5 was developed by Juan Pablo Bouza. Check it out!
Check out my Ebil fitness camp I did a few summers ago.

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