Showing posts with label oops. Show all posts
Showing posts with label oops. Show all posts

Wednesday, February 25, 2015

Conflict with Layer Manager and Rigify Possible BUG

Not sure if this is a bug.
When I use the layer manager and rigify together my feet and hand bones vanish.


1. generate a rigify rig
2. in layer manager set the "all objects on layer to draw wire" beachball button on.
3. toggle draw wire off
4. select rig, enter pose mode. Feet, hands, and finger bones vanish.

The missing bones are still there. You can select them in edit mode or in wireframe view.

Click to enlarge
Click to enlarge


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WORKAROUND

I have found that in pose mode with the missing bone selected (wireframe display) turn on wireframe on the display option under the bone tab, where you assign the custom shape.
Click to enlarge

Sunday, January 11, 2015

Parenting objects in Blender 3D Child stops following parent

Parenting Snafoo

I learned today that if an object has physics on it, it will not work as the child of another object. At some point while modeling the body of my Van, I somehow added a rigid body property to it. When I would parent the body to an empty for rigging it would follow the parent once, then it would stop following. The parent child relationship showed up properly in the outliner, however the child would not follow the translations of the parent. This stumped me for about an hour. I was searching the web and finally found a short paragraph somewhere that mentioned the physics issue. Hope this helps someone else.

Once I removed the rigid body node, The parenting works fine.